Patrik Papšo

Patrik Papšo

Gameplay programmer @ Warhorse Studios

Projects & Experience

Warhorse Studios

Kingdom Come: Deliverance II

Shipped · 2025

Technical Designer → Gameplay Programmer

Started as a Technical Designer and transitioned into Gameplay Programming mid-development, working primarily on the Crime system and NPC behaviours.

Personal Project · Creator

Atlas

In Development

A native Windows desktop workbench for exploring large C++ and Unreal Engine codebases, reviewing agent-proposed changes, and building, debugging, and profiling targets alongside source.

Atlas workbench showcase: sandboxed ACP agent, visual documents, and C++ code